![]() ![]() Getting an A rank requires blasting through it in five. My first campaign playthrough took about eight and a half hours. New game plus, bonus modes like The 4th Survivor and other ways to re-experience a roughly similar campaign in different configurations (such as re-playing as a giant piece of tofu) offer replay value and prove the developer's commitment to making the best game possible, but can't really disguise the game's relative brevity. But it's easier to recommend the Resident Evil 2 remake to veterans than anyone looking for a brand new, triple-A title. Capcomįor series fans, Resident Evil 2 is a must-buy, since it's simultaneously enough of a remake to stir 20-year-old feelings and updated sufficiently to be a new experience. You're going to get really sick of this guy. The Resident Evil 2 remake has some of the most grotesque undead to ever appear in a video game, with torn open jaws and volumes of blood usually reserved for Silicon Valley executives buying youth transfusions off the underclass. Rather than moaning, shambling "Thriller" video zombies, some are ripped in half and still crawling. While the series has always starred zombies -in this entry Raccoon City citizens infected by Umbrella Corp's G-Virus-the original Resident Evil 2, released in 1998, didn't have the benefit of the early 2000s zombiessance and its aesthetic rebuild of post-apocalyptic carnage, swarming hordes and sinew-ripping violence largely absent from the 90s horror scene. Just as RE7 is a tribute to Texas Chainsaw Massacre, Resident Evil 2 powerfully recreates the appeal of zombie movies. And it's more than graphical there's an aesthetic vocabulary at work that wasn't available to the series' early entries. But just because RE2 isn't some sort of graphical paragon doesn't make the flickering-lit hallways, rainy catwalks and oozing sewers any less scary. Using the RE Engine, which Capcom built for RE7, the new RE2 doesn't quite pack the graphical shock of the Gamecube remake of the original Resident Evil -the first RE game to get away from the more colorful, almost manga-y palette found through Code Veronica and settle the series near-permanently in realms of dust, faded wallpaper and burlap. The graphical overhaul can't be praised enough. Resident Evil 2 stands out thanks to its incomparable atmosphere. Yep, definitely a remake of an older game. It's vintage Resident Evil, in other words. Herb combos and tedious inventory management still take up as much time as monsters. But it's in some ways a new gloss on an old form, with gameplay defined by the same cascade of tasks that have been with the series from the beginning: navigating a confined area, finding items, unlocking doors, securing medallions to move statues to reveal hidden stairs and so on. The remake is astonishingly well-balanced, doling out just enough ammo that I always felt pinched, but never deprived. The focus is on accurate gunplay, a necessity when it can take 3-5 headshots to put down a zombie. The Resident Evil 2 remake switches from the pre-rendered environments and static camera angles of the original to a third-person shooter pose, the camera locked just over Leon or Claire's shoulder. But for as different as the Resident Evil 2 remake is from Resident Evil 2, it can still feel hemmed in by the limits of the 1998 original. ![]() Many items and puzzles are different enough that guides and walkthroughs to the original Resident Evil 2 are pretty much useless. In its particulars, Resident Evil 2 is a fully new game. ![]()
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